Is it intended to have music a little out of tone? :)
Overall it have a good feeling of simple-graphics and simple-music.
But a little complex to start.
Is it intended to have music a little out of tone? :)
Overall it have a good feeling of simple-graphics and simple-music.
But a little complex to start.
Hi TouX, thanks for testing. As a matter of fact, I hesitated between self-made dark fantasy Diablo-like guitar, and authentic medieval music... But in the end, I think the melancholy of the 'greensleeves' theme suits quite well with the game atmosphere :).
Pretty decent piece of room escape.
I tried to open walkthrough link, but it opened your site instead and video wasn't on that link. Maybe fix it so it points to the video?
I think, the talking rabbit was the best one for me :)
4 stars from me, nice complex story, good ambient birds and nice pics
Cheers! Glad you liked the ambient birds. Messing about in Audacity was possibly the most fun part of making this game.
I played and at first didn't know what it was really about, but after a while, it started to be interesting and fun.
Good one, I liked it.
Nice game, it reminded me about flappy bird :D But it is more complex, better to say - side scrolling type :)
I must say, it is really HARD :)
A lot of things were missing for me, mainly pause button or to know, how many levels there are (so i can aim high and after rage quitting, try once more because... new levels :)
Very good for your first game.
I can wall-jump what feels really unnaturally, maybe try to enhance movement to feel more good as you move, as this is main thing in platform games (i think :)
I mean - do not change movement when in air - only go a little slower, or jump lower etc.
So in short, in this game you control either BLACK STICKMAN that can jump high but run slow, or RED STICKMAN that runs fast but jumps low. Your goal is to avoid enemies (or kill them) and get to the doors. (What awaits you after doors?)
What i liked:
+the concept of switching character to overcome various obstacles
+some little shadows of telling how to play game by actually playing the game. On level 4? maybe there was one round enemy you just fall into and killed it.
+some little controls ecplanation (1,2 to switch characters)
What needs work:
-movement with arrows and jumping with space? I really wanted to use arrows, WASD was just hard to control
-was hard to figure out what was doing what, so maybe an introduction screen with explanation on control or enemies, outside of the gameplay.
Rating:
graphics - 2/10 still needs work, but looks like you used own art and that might be very good
music, cinematics, story - 0/10 - yes, maybe some music for jumps, or killing enemies would be nice to have, also maybe some story. You know... where are those doors leading to?
content - 3/10 nice you had levels, but i missed maybe their numbers, or listing, also more enemies, powerups, stuff should be addes. But maybe not, simplicity can do the magic.
controls - 2/10 WASD is just hard for jumping, i would like maybe is secondary jump button like space or Ctrl or similar would be added
gameplay - 3/10 When you got to another level and you was still using movement, sometimes you started to move even before the scene loaded. So sometimes i just died straight of the start (especially last level with red stickman)
originality - 7/10 First time heard of this stickman changing, so i liked this game really only because this one
So in overall, i think i liked most of the concept - the type of switching the stickman type. Movement should be better and they should not be flying :D
So in overall 1 Star for effort 1/2 Star for originality and 1/2 Star for everything else
(Lastly, I am trying to learn to make good reviews. Any feedback about this review is appreciated with private messages. Thanks)
Wow, thanks man. I really liked your review. Now i know what i could do to make it better, thanks a lot :D
Joined on 3/8/17